Roblox eliminated the “oof” noise over licensing points.

Roblox has gotten rid of the long-lasting “oof” sound your character makes when dying (that even I, as an grownup, can discover some semblance of pleasure in). In a thread on Twitter (via Kotaku), Roblox explains it eliminated the sound “due to a licensing issue” and changed it with a brand new noise that, in my view, sounds bizarre as hell.

Roblox has had issues with the “oof” sound earlier than. As Kotaku factors out, Intellivision founder Tommy Tallarico initially created the noise for a 2000 recreation referred to as Messiah. Tallarico took difficulty with the actual fact Roblox was utilizing the noise, and in 2020, Roblox started charging creators $1 (or 100 Robux) to incorporate the sound of their video games to settle the dispute. It’s unclear what led Roblox to take away the sound totally, although. Roblox didn’t reply to The Verge’s request for remark.

You can hearken to the brand new dying sound within the video embedded under, and it’s undoubtedly not the meme-worthy noise the “oof” as soon as was (and nonetheless is). Roblox might’ve a minimum of tried to make the brand new noise sound considerably much like the previous one, however as an alternative, it changed it with some form of guttural grunt.

When my character falls off of the map in Speed Run 4, I don’t need to really feel like I legitimately killed my character… I simply need him to sound like he stubbed his toe or one thing. This new noise makes me really feel as if I’m standing over my character’s deathbed witnessing his final breath.



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