No Man’s Sky working on a Nintendo Switch | Image: Hello Games

Sean Murray from Hello Games talks about bringing the sport to the Nintendo Switch, in addition to the opposite modifications gamers can anticipate with No Man’s Sky’s massive 4.0 replace on October seventh

Since its launch in 2016, there have been a number of massive, defining updates for No Man’s Sky. 2018 noticed the release of the massive “Next” expansion alongside a brand new Xbox model, whereas 2020’s “Origins” update primarily doubled the range within the recreation. With the game coming to the Nintendo Switch on October 7th, the staff at Hello Games determined to make use of the launch as an opportunity to replace among the seemingly smaller — however nonetheless vital — elements of No Man’s Sky for its 4.0 replace, which can hit all platforms.

“What we want to do is focus on some of the fundamentals,” Hello Games’ Sean Murray tells The Verge. “It’s lovely to sort of dig into that side of things and make the game nice for new players and for returning players. Really sort of tidy your house and then bring in visitors.”

This signifies that October seventh will mark two vital milestones, beginning with the debut of No Man’s Sky on the Switch. This isn’t the primary time the sport has been playable on a conveyable, technically, because it’s one of the crucial well-liked video games on the Steam Deck. In truth, that success on Valve’s handheld helped Murray to higher perceive the enchantment of taking part in the sport on the go. “I’ve always been a bit, not skeptical, but I’ve been curious,” he says of bringing the sport to the Switch. “I wasn’t sure whether it would suit mobile play, and doing Steam Deck has made it click for me.”

One of his issues was technical: it wasn’t clear if the entire of No Man’s Sky’s expansive procedurally generated universe and the entire many updates which have come out since launch would match on the Switch. Initially, the staff thought they could need to create a separate department; Switch gamers can be in a single universe whereas everybody else performed in one other. That turned out to not be the case. “You can go and find a tree on the PlayStation 5 and then somehow go there on Switch and find the same tree,” he says.

That stated, the Switch model is launching with some notable omissions. The Switch port received’t have multiplayer at launch, nor will it have the alien settlements that were first introduced in 2021. “The focus was on gameplay and performance,” Murray says of deciding what to incorporate within the Switch model, “and making sure that we delivered something that was as close as humanly possible to its console brethren.” These options might be launched in a future replace, and Murray says the staff will likely be wanting intently at how Switch gamers expertise the sport to determine the place to focus with regard to future modifications.

Elsewhere, the 4.0 replace isn’t one full of recent content material — so don’t go in anticipating bizarre new additions like the space whales — however somewhat a sequence of serious quality-of-life tweaks designed to make it simpler for each new and returning gamers to get into the sport. The save system has been tweaked, for example, to make it simpler to leap out and in for brief gameplay classes (which must be ultimate for the Switch). Murray additionally says the stock system has been overhauled, and the in-game logs have been streamlined to make it simpler to seek out what’s new and what you’ve executed just lately within the recreation. (The tempo of updates in No Man’s Sky means it will possibly typically be overwhelming to return after a chronic absence from taking part in.) There may even be a brand new “relaxed” mode that dials again the survival parts for a much less disturbing expertise.

A screenshot of No Man’s Sky on the Nintendo Switch.
Image: Hello Games
No Man’s Sky on the Nintendo Switch

Murray notes that, whereas the foremost expansions have been vital, the largest shift for No Man’s Sky has been when the staff at Hello began pushing out fixed updates somewhat than saving every part up for one massive launch. “That changed our fundamental interaction with the community,” he says. “Seeing the reaction and then allowing ourselves to adapt to that has been motivational for the team.”

The main query, in fact, is how lengthy this may go on for. Hello Games has different titles within the works, and after six years’ price of updates, it’s not unfair to suppose they is likely to be getting sick of No Man’s Sky’s huge universe. Instead, Murray says that he feels “really lucky” to have the ability to proceed engaged on one thing that has clicked with so many gamers. And the way forward for No Man’s Sky relies upon not solely on that neighborhood but additionally on the staff making it.

Murray explains that improvement on the sport will proceed “while both of these things are true: the team is enjoying doing it and has ideas they’re excited about, and players are receptive and excited.” He provides that “I’m always working on the assumption this is too good to be true and the gig will be up next year.”

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