Gal*Gun Returns revolves round a easy however decidedly area of interest idea: an arcade-style on-rails shooter a la House of the Dead the place as a substitute of being chased by zombies via a haunted mansion, you are heading off the advances of each girl in your college by utilizing powers imbued by a cupid to knock them out in ecstasy. Suffice to say, this premise is not for everybody. In my very own playthrough, I got here to have a look at it as an especially hyperbolic satire of the ecchi style. I’m wholly not sure of whether or not or not that is what the builders meant, however that mindset undoubtedly helped me progress via the extra, nicely, questionable points of the sport. And whereas I might undoubtedly speak about my private beliefs pertaining to what a recreation like this represents or ruminate on the restrictions of making video games that solely goal a distinct segment viewers on this method, that is past the scope of this overview. So let’s flip away from how I really feel about this recreation and as a substitute give attention to what I’ve noticed.
Gal*Gun Returns is without doubt one of the laziest remakes I’ve ever touched. Aside from being a western release of Gal*Gun, it’s differentiated by its predecessor solely in a number of superficial methods: among the DLCs are free, its belongings are up to date to a considerably trendy high quality, many strains now have voice appearing, and the addition of a brand new “Doki Doki Carnival” arcade mode that’s one way or the other an much more intensely perverse different to its story mode. It will be argued that the dearth of adjustments in Gal*Gun Returns is an try to remain as trustworthy to the unique as attainable, which is comprehensible seeing as that is the primary time it is seeing the sunshine of day exterior of Japan. However, even dismissing the dearth of any new challenges, places, or distinguished characters, the absence of gyro controls in aiming is inexcusable. The option to implement this function ought to have been clear as day: any arcade-style on-rails shooter ported to the Switch ought to have it. Developer Inti Creates might have strived to deliver that arcade expertise into the privateness and luxury of the lounge, however as a substitute was content material holding itself again with sluggish, unwieldy joystick controls.
But let’s speak about what is right here: an on-rails shooter with a smidge of courting sim on the facet. The taking pictures sequences take up the vast majority of the sport, which actually is not that commendable contemplating that for the $40 price ticket, you are solely given 4 particular person hour-long paths, every being linked to one of many 4 romanceable characters. Within these paths, you will wind your method largely via a boring highschool setting that isn’t novel or visually thrilling in any method. The recreation claims to have over 70 distinctive fashions for the ladies who come at you through the recreation, however they hardly ever stood out to me as greater than senseless mobs to be taken down. The recreation affords nothing by means of a problem in these sequences, both. Not solely does it not appear to matter how a lot you miss, with infinite ammo and no must reload, however the mobs alone current zero risk. I’m famously horrible at shooters, but on this one I by no means got here wherever near dropping. Aside from that, you’ve got bought the courting sim side of the sport, which appears extra like an afterthought than anything; spliced between fight segments are brief segments the place you reply questions or play minigames that make the most of the identical drained taking pictures mechanics moderately than providing one thing new.
More than something, the difficulty I take with Gal*Gun Returns is that its gameplay might have simply been made a bit above common. It’s not far-fetched to search out some locations the place easy enhancements might have been carried out to both assist the sport stand out or make it extra fascinating and thrilling to play. Instead, the taking pictures appears like shifting via molasses, and the courting sim points do not have a lot weight or consequence to them – it looks as if you are able to do no matter you need with out a lot variance within the consequence. In abstract, Gal*Gun Returns has despicably boring gameplay, a drained artwork type, so-so graphics, and an unmemorable soundtrack. For its worth level, I can solely suggest this recreation to those that think about themselves in its target market.